![]() With headline new features for dialogue recording and editing, producing headphone-based binaural mixes and more, Nuendo 12 can truly be called the Home of Dialogue. Nuendo 12 includes many new features and improvements to help make sure that dialogue is not only clearly heard, but sound designers and post-production studios can work as quickly, accurately and efficiently as possible. This feature allows transferring audio files directly from a Nuendo project into Wwise, including naming schemes and metadata that will remember the origin of those files, so that you can re-open. Regular updates with new features, workflow improvements and additional, user-requested functions mean that Nuendo constantly exceeds the expectations of an audio workstation dedicated to audio post, with high end often unique capabilities that continue an ongoing revolution in audio and media production software.Ĭlear speech is the most essential element in the audio narrative of streamed content, film and television. Nuendo 7 gave life to Game Audio Connect, a revolutionary interconnection between your favorite DAW and Audiokinetic’s game audio middleware, Wwise. Ever since its initial release, Nuendo has been a vital tool in creating the soundtrack to many high-profile productions, products and installations. If you just want an aux to put a plugin on then use an FX track, and if you want an aux to sum signals like you would when you create one path for Dialog for example then use a group.As the most advanced audio post-production solution available, Nuendo is the choice of film, TV, game audio and immersive sound industry professionals worldwide. You then create an audio track and choose that input bus as its source, and when you then record on that audio track you get the effect embedded in the audio (destructively). On that created bus you can insert a plugin. It might be easier to explain what you do in PT and what the goal is, and then we can tell you how to accomplish that goal in Nuendo.įor example, if your goal is to record an external sound with effects then you would create the input bus in “Audio Connections” and connect the input there. External signals show up on “input buses”, but you seem to be asking for the equivalent of an AUX, yes? But just like Pro Tools an audio track won’t pass signal unless you set it to ‘input monitoring’, and I don’t think that’s a good way to work. There is no such thing as “recording tracks” in Nuendo, you have regular audio tracks that you record on. (PT) “Hardware Setup” = (Nuendo) “Studio Setup”Ĭan any plug-in be used on a ‘recording track?’Īs Nuendo does not have an Aux fader like PT can i just use a recording track as an Aux fader, just not record on it.? (PT) “I/O Setup” = (Nuendo) “Audio Connections” Extensive Audio Post Production Software For games, film / TV, advertising and multimedia 384 KHz Steinberg Audio Engine. So by switching sources in Control Room you’re able to listen to different things without breaking the actual signal flow in the mixer… which is excellent. b) “Control Room” is great and sits ‘next to’ the mixer and the interface and basically takes copies of signals from points you designate as “sources”. So you can set them up differently to quickly see what you need in them. → FYI, on the topic of routing… a) the mixers in Nuendo are all the same basic mixer, just different views of it. I’d say treat them as FX returns by placing FX on their inserts, sending to them, and then choosing appropriate outputs. (Nuendo) FX channels are very similar to groups. A way around that conceptually is to just think of it as (PT) Bus+Aux that is visible and has inserts etc. So you output/send to groups but you don’t choose the inputs on the groups. The drawback here is that the group doesn’t have an input, it has the bus. So the closest you get to an Aux in Nuendo is a group, which includes the bus at the top. ![]() (Nuendo) “Group channels” are basically as if you took a PT bus and slapped it onto the beginning of a PT Aux and had that as its input. In PT your buses are essentially “invisible” and you create and label them in i/o setup and then you can choose a bus as a destination and as a source, with summing taking place “on” those invisible buses… Not really in Nuendo… I treat them as purely input sources (interface) and output destinations (interface or virtual / dummy). (PT) “Bus” - Nuendo has input and output buses. I’ll start since you mentioned a few items… Well, you’re more than welcome to ask here I’m sure. I know there are vids but they talk to fast…s hosts such as Steinberg Cubase, Nuendo, Wavelab, FL Studio/Fruityloops, Ableton Live, Adobe Audition, LMMS, Reaper, SONAR, Mixcraft, Acid Pro, etc. Thank you Mattias - yes it is for me - today was my first time turning on N12 and didn’t get very far. ![]()
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